Spider Crab, the boss of Island 1, as it appears in How to Fish

Your route through Lighthouse Island

One person is here, with one station, and the shore drops clam and seagull. The island ends with the Spider Crab. Every detail of the island is in the islands lookup.

  1. What does the difficulty setting change?

    Difficulty moves two numbers and nothing else. Neither of them is the catch odds, which stay identical however you set it. Difficulty, friendly fire and what co-op changes.

  2. Fish with what you have, and eat

    The starting rod hooks two things without bait, and everything you catch here is food. Getting started covers the first hour: what to fish, what to eat, what to sell. The odds behind every bite: How does a catch actually work?

  3. Buy what this island adds

    New here: Hot Dog ($1), Crab-Fishing Rod ($3), Radio ($10), Radar ($10), Beer ($12), Brass Knuckles ($24), Knife ($45). Every bait's odds and price are in the baits lookup.

  4. Earn the boss bait

    The lighthouse keeper wants Beer and hands back the Empty Beer Can. Getting started. How hand-ins and shops work everywhere: How do islands, shops and NPC quests work?

  5. Buy the boat with the shell

    The lighthouse keeper wants Spider Crab Shell. Getting started.

  6. Beat the Spider Crab

    Hook it with the Empty Beer Can, which the lighthouse keeper gives you for Beer. 750 health on Default, five minutes before it leaves. How do I beat the Spider Crab? Its stats are in the creatures lookup. What the Spider Crab Shell is for: What do the boss drops do?

  7. What happens when I die, and how do I stop starving?

    Health and hunger rules from the game itself, what drops on death, and what a revive gives back. Difficulty, friendly fire and what co-op changes.

  8. Then: Island 2: Forest

    The forest island opens the real shop: lures, firearms, the boat motor and the Reel of Fortune. Three leeches and a piranha stand between you and island 3. Go to the Island 2: Forest route.