After the credits · step 4 of 4

The fastest way to earn money in How to Fish

Most money advice for this game stops at which fish is expensive. The larger lever is how you kill it, because bonuses multiply the price on the tag.

Superdwarf Fish, as it appears in How to FishOarfish, as it appears in How to FishScientific Lure, as it appears in How to Fish
The most valuable regular catches and the lure that hooks them.

Money comes from selling what you catch, and the number on the sell box is not the number in the catalogue. Four things scale it, and two of them are entirely under your control.

What a catch is actually worth

The game starts from the creature’s base value and multiplies:

  1. The weight roll, which is random per creature and lands between 0.25x and 1.75x.
  2. How well it is cooked, if you grilled it.
  3. The kill bonus multiplier, which is the product of every bonus you earned on that kill.
  4. Any betting multiplier the creature is carrying.

What are you trying to do?

Earn faster in the mid game

The lure decides the floor. Move to the next lure the moment its island sells it, and cook before you sell: the grill alone is half again on every catch.

Hit the 100,000 sale

Start from the creature with the highest base value you can reach, cook it to the peak, and take the kill with as many bonuses as you can line up. The Mutated Bowhead WhaleMutated Bowhead WhaleSells for$15,000Health38,000Weight125 kg – 875 kg sells for 15,000; cooked to the peak (1.5×) with a top weight roll (1.75×) that is 39,375, so the kill bonuses have to multiply to about 2.5: Impressive alone is 2×, and any one other bonus of 1.3× or more on top of the five that trigger it gets you there. The other route is the roulette table: green pays 35×, so any catch worth more than 1,905 raw, cooked to the peak before it goes on the table, wins the achievement in one spin, at the risk of losing it.

The weight roll averages out over a session, and cooking is a fixed routine. The kill multiplier is where the actual decisions are.

Kill bonuses multiply, and they stack

Every bonus the game awards is a multiplier, and they multiply together rather than adding. Land five of them on one kill and the game adds a sixth called Impressive, worth double on its own.

BonusMultiplierWhen it lands
Impressive2.00xFive or more other bonuses landed on the same kill.
Explosion1.50xKilled by an explosion.
Dogfight1.50xBoth you and the creature were airborne.
3601.50xYou spun a full turn just before the kill.
Longshot1.30xThe target is at least 25 metres from your camera.
Killsteal1.30xYou had not damaged the creature and it was already under 30% health.
Endangered Species1.25xThe creature is an endangered species.
Headshot1.25xThe shot lands past the creature's head point.
One Shot One Kill1.25xOne hit takes the creature from full health to dead.
Overkill1.25xDamage overshoots the creature's remaining health by more than 70, bosses excluded.
Last Bullet1.25xThe shot empties the magazine.
Aerial1.25xYou were off the ground when it died.
Fly Fishing1.25xThe creature was airborne when it died.
No Scope1.20xFired a scoped weapon without aiming down sights.
Penta Kill1.20xFifth kill in a chain.
Quadra Kill1.15xFourth kill in a chain.
Point Blank1.10xThe target is under 2 metres away.
Quick Scope1.10xFired immediately after aiming down sights.
Finally1.10xAwarded after a long run without a kill.
Triple Kill1.10xThird kill in a chain.
Melee1.05xKilled with a melee weapon.
Double Kill1.05xSecond kill in a chain.
Noob Kill1.01xNothing else applied to the kill.

A plain melee kill on a common fish is 1.05x. The same fish shot at range, in the air, on the last bullet in the magazine, hits three bonuses before Impressive is even in play. That is why two players fishing the same table can end a session thousands apart.

The one to build around Impressive doubles the whole kill once five other bonuses have landed. Everything else is worth chasing mainly because it gets you to five.

Every creature by sell value

The bonuses and how each one is triggered are explained in how damage and kill score work.

Which bait pays best per cast

Ignoring bonuses for a moment, a bait’s honest rate is the average value of its table minus the share of the bait price you lose each catch.

The four purchasable lures, priced against what one catch returns
BaitPriceSold onBite timerUsed upAverage catchProfit per catch
Beginner Lure$3Island 2+1s–3s35%$13$12
Standard Lure$15Island 3+1s–2.5s30%$64$60
Professional Lure$50Island 4+1s–2s25%$319$306
Scientific Lure$500Island 5+0.75s–1.5s20%$1,528$1,428

Average catch is the mean sell value of the bait's own table. Profit subtracts the share of the bait price you lose per catch; a quest reward costs nothing, so its profit is the catch. Both figures are for an average weight roll, before cooking.

Each tier is worth roughly five times the one below it, and the Scientific LureScientific LureCosts$500Bite timer0.75–1.5sCatches5 creatures also has the shortest bite window in the game, so it wins on both value and rate. The only question is when you can afford it, which which lure to buy works through.

The catches worth going out of your way for

Some creatures are worth far more than the table they sit on suggests.

The twelve highest base values in the game
CreatureSells forHealthBest bait for it
Mutated Bowhead Whale$15,00038,000Not on any bait table
Albatross$13,0007,800Not on any bait table
Pufferfish$12,00018,000Carrot (100%)
Giant Piranha$11,0002,500Leech Bait (100%)
Spider Crab$10,000750Empty Beer Can (100%)
Bowhead Whale$8,00020,000Fish Bucket (100%)
Goblin Shark$6,2007,500Scientific Boss Lure (100%)
Superdwarf Fish$2,200120Scientific Lure (10%)
Tuna$2,0006,000Professional Boss Lure (100%)
Anglerfish$1,500500Scientific Lure (25%)
Stonefish$1,500800Scientific Lure (25%)
Oarfish$1,4501,000Scientific Lure (15%)

Bosses dominate that list, and they are one-off events rather than a farm. Among the creatures you can fish repeatedly, the Superdwarf FishSuperdwarf FishSells for$2,200Health120Weight0.000025 kg – 0.000175 kg stands out: it is worth more than four of the six mini-bosses and it sits on a normal lure table.

Endangered species are a free 25%

Nine creatures carry the endangered flag, and every kill on one of them adds a flat 1.25x before anything else you did. They are not harder to catch than their neighbours on the same table.

Every endangered species, with the bait that hooks it most often
CreatureSells forBest chanceBest bait for it
Pufferfish$12,000100%Carrot (100%)
Superdwarf Fish$2,20010%Scientific Lure (10%)
Oarfish$1,45015%Scientific Lure (15%)
Dripper$3803.8%Professional Lure (3.8%)
Voxelfish$3403.8%Professional Lure (3.8%)
Bing Bong$300100%Coconut (100%)
Bowlfish$1504.3%Standard Lure (4.3%)
Seahorse$1004.3%Standard Lure (4.3%)
Needlefish$6011.6%Standard Lure (11.6%)

If you are farming for money and one of these shares a table with your target, it is worth letting the table decide rather than throwing them back.

Next The weight roll decides how far a single catch swings from its catalogue price. Weight and value has the distribution.