Four lures are sold across the islands. Working out which to buy comes down to three numbers the shop never shows: what an average catch off that table is worth, how often the lure survives the catch, and how long a bite takes.
The four lures side by side
| Bait | Price | Sold on | Bite timer | Used up | Average catch | Profit per catch |
|---|---|---|---|---|---|---|
| Beginner Lure | $3 | Island 2+ | 1s–3s | 35% | $13 | $12 |
| Standard Lure | $15 | Island 3+ | 1s–2.5s | 30% | $64 | $60 |
| Professional Lure | $50 | Island 4+ | 1s–2s | 25% | $319 | $306 |
| Scientific Lure | $500 | Island 5+ | 0.75s–1.5s | 20% | $1,528 | $1,428 |
Average catch is the mean sell value of the bait's own table. Profit subtracts the share of the bait price you lose per catch; a quest reward costs nothing, so its profit is the catch. Both figures are for an average weight roll, before cooking.
Each tier is worth roughly five times the one below it per catch, and the bite window gets
shorter as you go up. That combination means the upgrade is bigger than the profit column
alone suggests: the
Scientific Lure
Scientific LureCosts$500Bite timer0.75–1.5sCatches5 creatures pays more per catch and delivers
more catches per minute than anything under it.
So the buying rule is simple. Buy the next lure the moment you can afford it outright, and stop buying the one below.
Buying order
Beginner Lure
Beginner LureCosts$3Bite timer1–3sCatches9 creatures, then
Standard Lure
Standard LureCosts$15Bite timer1–2.5sCatches10 creatures, then
Professional Lure
Professional LureCosts$50Bite timer1–2sCatches12 creatures, then
Scientific Lure
Scientific LureCosts$500Bite timer0.75–1.5sCatches5 creatures.
There is no tier worth skipping and none worth holding onto once the next is affordable.
Each tier first goes on sale one island later than the last, so where you are decides what you can buy at all.
Which island are you on?
Island 2
Only the
Beginner Lure
Beginner LureCosts$3Bite timer1–3sCatches9 creatures is on sale. Buy a stack of them: they are
lost on about a third of catches. The
Beginner Boss Lure
Beginner Boss LureCosts$40Bite timer1–3sCatches2 creatures costs
far more and hooks a mini-boss fight, not income, so skip it until you want that fight.
Island 3
Buy the
Standard Lure
Standard LureCosts$15Bite timer1–2.5sCatches10 creatures and stop buying Beginner Lures. It is also the
lure that produces the tourist’s
Needlefish
NeedlefishSells for$60Health130Weight0.000025 kg – 0.000175 kg, so it pays twice.
Island 4
Move to the
Professional Lure
Professional LureCosts$50Bite timer1–2sCatches12 creatures as soon as you can afford a few.
Its table carries three endangered species, each with a built-in bonus on the price.
Island 5
The
Scientific Lure
Scientific LureCosts$500Bite timer0.75–1.5sCatches5 creatures is the end of the ladder. It costs the most,
is lost the least, and its table holds the most valuable regular catch in the game.
What each tier actually adds
The
Beginner Lure
Beginner LureCosts$3Bite timer1–3sCatches9 creatures is a starter table of small fish with one mini-boss
buried in it at under 2%.
| Catch | Chance | Average casts | Sells for |
|---|---|---|---|
| 17.5% | 6 | $10 | |
| 17.5% | 6 | $12 | |
| 17.5% | 6 | $4 | |
| 12.3% | 8 | $14 | |
| 8.8% | 11 | $12 | |
| 8.8% | 11 | $18 | |
| 8.8% | 11 | $18 | |
| 7% | 14 | $24 | |
| 1.8% | 57 | $50 |
The
Standard Lure
Standard LureCosts$15Bite timer1–2.5sCatches10 creatures lifts the whole floor. Its cheapest entry is worth
more than the Beginner Lure’s most expensive one, and the
Blue Shark
Blue SharkSells for$300Health2,300Weight17.5 kg – 123 kg
sits at the bottom as a mini-boss slot.
| Catch | Chance | Average casts | Sells for |
|---|---|---|---|
| 17.4% | 6 | $46 | |
| 14.5% | 7 | $62 | |
| 14.5% | 7 | $52 | |
| 11.6% | 9 | $62 | |
| 11.6% | 9 | $60 | |
| 11.6% | 9 | $53 | |
| 8.7% | 11 | $46 | |
| 4.3% | 23 | $150 | |
| 4.3% | 23 | $100 | |
| 1.4% | 69 | $300 |
The
Professional Lure
Professional LureCosts$50Bite timer1–2sCatches12 creatures is where income stops being a grind. Twelve
entries, and three of them are endangered species that add a quarter to their own value before
you have done anything clever.
| Catch | Chance | Average casts | Sells for |
|---|---|---|---|
| 12.8% | 8 | $250 | |
| 12.8% | 8 | $290 | |
| 12.8% | 8 | $350 | |
| 12.8% | 8 | $280 | |
| 12.8% | 8 | $280 | |
| 12.8% | 8 | $310 | |
| 6.4% | 16 | $280 | |
| 6.4% | 16 | $320 | |
| 3.8% | 26 | $380 | |
| 3.8% | 26 | $340 | |
| 1.3% | 78 | $100 | |
| 1.3% | 78 | $2,000 |
The
Scientific Lure
Scientific LureCosts$500Bite timer0.75–1.5sCatches5 creatures has the shortest table and the shortest bite
window in the game. The
Superdwarf Fish
Superdwarf FishSells for$2,200Health120Weight0.000025 kg – 0.000175 kg on it is the most valuable
catch any lure can produce, and it sits on a 10% slot.
| Catch | Chance | Average casts | Sells for |
|---|---|---|---|
| 25% | 4 | $1,500 | |
| 25% | 4 | $1,360 | |
| 25% | 4 | $1,500 | |
| 15% | 7 | $1,450 | |
| 10% | 10 | $2,200 |
Boss lures are a progression cost, not an income
Boss lures each hook exactly one mini-boss, are always used up, and are priced close to what that boss sells for. They exist so you can summon a fight on demand.
| Bait | Price | Sold on | Bite timer | Used up | Average catch | Profit per catch |
|---|---|---|---|---|---|---|
| Beginner Boss Lure | $40 | Island 2+ | 1s–3s | 100% | $65 | $25 |
| Standard Boss Lure | $280 | Island 3+ | 1s–2.5s | 100% | $300 | $20 |
| Professional Boss Lure | $1,200 | Island 4+ | 1s–2s | 100% | $2,000 | $800 |
| Scientific Boss Lure | $5,800 | Island 5+ | 0.75s–1.5s | 100% | $6,200 | $400 |
Average catch is the mean sell value of the bait's own table. Profit subtracts the share of the bait price you lose per catch; a quest reward costs nothing, so its profit is the catch. Both figures are for an average weight roll, before cooking.
The
Scientific Boss Lure
Scientific Boss LureCosts$5,800Bite timer0.75–1.5sCatchesGoblin Shark is the extreme case: $5,800 for a
Goblin Shark
Goblin SharkSells for$6,200Health7,500Weight17.5 kg – 123 kg worth $6,200. Buy it because you want the fight or
the journal entry, not because you expect a return.
The one bait that loses money
The
Coconut
CoconutCosts$350Bite timer1–2.5sCatchesBing Bong costs $350 and hooks a
Bing Bong
Bing BongSells for$300Health2,000Weight1.3 kg – 8.8 kg,
which sells for $300. Every cast with it is a net loss of $50 before you account for anything
else.
That is not a mistake in the shop. The Coconut is the one way to produce a Bing Bong, which the tourist on island 3 accepts, and its price is the cost of that hand-in rather than a trade. The same goes for the other special baits, which run in the opposite direction:
| Bait | Price | Sold on | Bite timer | Used up | Average catch | Profit per catch |
|---|---|---|---|---|---|---|
| Leech Bait | Quest reward | Quest, island 2 | 1s–3s | 100% | $11,000 | $11,000 |
| Empty Beer Can | Quest reward | Quest, island 1 | 2s–4s | 100% | $10,000 | $10,000 |
| Carrot | Quest reward | Quest, island 3 | 1s–2.5s | 100% | $12,000 | $12,000 |
| Fish Bucket | Quest reward | Quest, island 5 | 2s–3s | 100% | $8,000 | $8,000 |
| Hot Dog | $1 | Every island | 1s–3s | 40% | $7 | $7 |
Average catch is the mean sell value of the bait's own table. Profit subtracts the share of the bait price you lose per catch; a quest reward costs nothing, so its profit is the catch. Both figures are for an average weight roll, before cooking.
Next Those special baits are how you summon each island’s boss. Every boss bait lists which one goes with which fight.



