Island 2: Forest · step 1 of 4

Which lure to buy, and which purchases are not about money

The four lures are a clean upgrade path and each one roughly quintuples your income. The boss lures are not an upgrade path at all, and one of them loses money.

Beginner Lure, as it appears in How to FishStandard Lure, as it appears in How to FishProfessional Lure, as it appears in How to FishScientific Lure, as it appears in How to Fish
The lure ladder, cheapest to dearest. Each tier roughly quintuples what a catch is worth.

Four lures are sold across the islands. Working out which to buy comes down to three numbers the shop never shows: what an average catch off that table is worth, how often the lure survives the catch, and how long a bite takes.

The four lures side by side

Purchasable lures, cheapest first
BaitPriceSold onBite timerUsed upAverage catchProfit per catch
Beginner Lure$3Island 2+1s–3s35%$13$12
Standard Lure$15Island 3+1s–2.5s30%$64$60
Professional Lure$50Island 4+1s–2s25%$319$306
Scientific Lure$500Island 5+0.75s–1.5s20%$1,528$1,428

Average catch is the mean sell value of the bait's own table. Profit subtracts the share of the bait price you lose per catch; a quest reward costs nothing, so its profit is the catch. Both figures are for an average weight roll, before cooking.

Each tier is worth roughly five times the one below it per catch, and the bite window gets shorter as you go up. That combination means the upgrade is bigger than the profit column alone suggests: the Scientific LureScientific LureCosts$500Bite timer0.75–1.5sCatches5 creatures pays more per catch and delivers more catches per minute than anything under it.

So the buying rule is simple. Buy the next lure the moment you can afford it outright, and stop buying the one below.

Buying order Beginner LureBeginner LureCosts$3Bite timer1–3sCatches9 creatures, then Standard LureStandard LureCosts$15Bite timer1–2.5sCatches10 creatures, then Professional LureProfessional LureCosts$50Bite timer1–2sCatches12 creatures, then Scientific LureScientific LureCosts$500Bite timer0.75–1.5sCatches5 creatures. There is no tier worth skipping and none worth holding onto once the next is affordable.

Each tier first goes on sale one island later than the last, so where you are decides what you can buy at all.

Which island are you on?

Island 2

Only the Beginner LureBeginner LureCosts$3Bite timer1–3sCatches9 creatures is on sale. Buy a stack of them: they are lost on about a third of catches. The Beginner Boss LureBeginner Boss LureCosts$40Bite timer1–3sCatches2 creatures costs far more and hooks a mini-boss fight, not income, so skip it until you want that fight.

Island 3

Buy the Standard LureStandard LureCosts$15Bite timer1–2.5sCatches10 creatures and stop buying Beginner Lures. It is also the lure that produces the tourist’s NeedlefishNeedlefishSells for$60Health130Weight0.000025 kg – 0.000175 kg, so it pays twice.

Island 4

Move to the Professional LureProfessional LureCosts$50Bite timer1–2sCatches12 creatures as soon as you can afford a few. Its table carries three endangered species, each with a built-in bonus on the price.

Island 5

The Scientific LureScientific LureCosts$500Bite timer0.75–1.5sCatches5 creatures is the end of the ladder. It costs the most, is lost the least, and its table holds the most valuable regular catch in the game.

What each tier actually adds

The Beginner LureBeginner LureCosts$3Bite timer1–3sCatches9 creatures is a starter table of small fish with one mini-boss buried in it at under 2%.

Beginner Lure, every possible catch
CatchChanceAverage castsSells for
Cod17.5%6$10
Pike17.5%6$12
Piranha17.5%6$4
Salmon12.3%8$14
Goby8.8%11$12
Perch8.8%11$18
Triggerfish8.8%11$18
Goldfish7%14$24
SunfishMini-boss1.8%57$50

The Standard LureStandard LureCosts$15Bite timer1–2.5sCatches10 creatures lifts the whole floor. Its cheapest entry is worth more than the Beginner Lure’s most expensive one, and the Blue SharkBlue SharkSells for$300Health2,300Weight17.5 kg – 123 kg sits at the bottom as a mini-boss slot.

Standard Lure, every possible catch
CatchChanceAverage castsSells for
Catfish17.4%6$46
Bluegill14.5%7$62
Sea Urchin14.5%7$52
Angelfish11.6%9$62
NeedlefishEndangered11.6%9$60
Yellow Boxfish11.6%9$53
Clownfish8.7%11$46
BowlfishEndangered4.3%23$150
SeahorseEndangered4.3%23$100
Blue SharkMini-boss1.4%69$300

The Professional LureProfessional LureCosts$50Bite timer1–2sCatches12 creatures is where income stops being a grind. Twelve entries, and three of them are endangered species that add a quarter to their own value before you have done anything clever.

Professional Lure, every possible catch
CatchChanceAverage castsSells for
Bass12.8%8$250
Halibut12.8%8$290
Parrotfish12.8%8$350
Red Snapper12.8%8$280
Sengarat12.8%8$280
Tigerfish12.8%8$310
Eel6.4%16$280
Flying Fish6.4%16$320
DripperEndangered3.8%26$380
VoxelfishEndangered3.8%26$340
SeahorseEndangered1.3%78$100
TunaMini-boss1.3%78$2,000

The Scientific LureScientific LureCosts$500Bite timer0.75–1.5sCatches5 creatures has the shortest table and the shortest bite window in the game. The Superdwarf FishSuperdwarf FishSells for$2,200Health120Weight0.000025 kg – 0.000175 kg on it is the most valuable catch any lure can produce, and it sits on a 10% slot.

Scientific Lure, every possible catch
CatchChanceAverage castsSells for
Anglerfish25%4$1,500
Blobfish25%4$1,360
Stonefish25%4$1,500
OarfishEndangered15%7$1,450
Superdwarf FishEndangered10%10$2,200

Boss lures are a progression cost, not an income

Boss lures each hook exactly one mini-boss, are always used up, and are priced close to what that boss sells for. They exist so you can summon a fight on demand.

Boss lures, priced against the single creature each one hooks
BaitPriceSold onBite timerUsed upAverage catchProfit per catch
Beginner Boss Lure$40Island 2+1s–3s100%$65$25
Standard Boss Lure$280Island 3+1s–2.5s100%$300$20
Professional Boss Lure$1,200Island 4+1s–2s100%$2,000$800
Scientific Boss Lure$5,800Island 5+0.75s–1.5s100%$6,200$400

Average catch is the mean sell value of the bait's own table. Profit subtracts the share of the bait price you lose per catch; a quest reward costs nothing, so its profit is the catch. Both figures are for an average weight roll, before cooking.

The Scientific Boss LureScientific Boss LureCosts$5,800Bite timer0.75–1.5sCatchesGoblin Shark is the extreme case: $5,800 for a Goblin SharkGoblin SharkSells for$6,200Health7,500Weight17.5 kg – 123 kg worth $6,200. Buy it because you want the fight or the journal entry, not because you expect a return.

The one bait that loses money

The CoconutCoconutCosts$350Bite timer1–2.5sCatchesBing Bong costs $350 and hooks a Bing BongBing BongSells for$300Health2,000Weight1.3 kg – 8.8 kg, which sells for $300. Every cast with it is a net loss of $50 before you account for anything else.

That is not a mistake in the shop. The Coconut is the one way to produce a Bing Bong, which the tourist on island 3 accepts, and its price is the cost of that hand-in rather than a trade. The same goes for the other special baits, which run in the opposite direction:

Special baits, where the price has little to do with the payout
BaitPriceSold onBite timerUsed upAverage catchProfit per catch
Leech BaitQuest rewardQuest, island 21s–3s100%$11,000$11,000
Empty Beer CanQuest rewardQuest, island 12s–4s100%$10,000$10,000
CarrotQuest rewardQuest, island 31s–2.5s100%$12,000$12,000
Fish BucketQuest rewardQuest, island 52s–3s100%$8,000$8,000
Hot Dog$1Every island1s–3s40%$7$7

Average catch is the mean sell value of the bait's own table. Profit subtracts the share of the bait price you lose per catch; a quest reward costs nothing, so its profit is the catch. Both figures are for an average weight roll, before cooking.

Next Those special baits are how you summon each island’s boss. Every boss bait lists which one goes with which fight.