How weapons and tools work

How damage works in How to Fish: ladders, headshots, hits to kill and kill score

A weapon's price says nothing about what it does. Its damage ladder, its projectile count and the headshot multiplier decide how many hits a creature takes, and the kill bonuses decide what the kill is worth.

Shotgun, as it appears in How to FishSniper Rifle, as it appears in How to FishKnife, as it appears in How to Fish
Three ways to deal damage: 25 pellets a shot, one heavy bullet, or a blade with no ammunition at all.

Every weapon has a ladder, and the ladder is the weapon

Each firearm and melee weapon ships at a base damage and carries a list of paid steps. Buying a step raises the damage of every projectile the weapon fires and nothing else. Rate of fire and reach are fixed at purchase; the only other thing that changes is the magazine, through the Extended Mag attachment.

Every damage-dealing weapon at base and fully upgraded, cheapest first
WeaponPriceDamage at baseDamage maxedDamage per secondCost to maxCost per point gained
Brass Knuckles$24560$64,278$1,169
Knife$4516120$76,732$738
Pistol$50251601,067$26,855$199
Shotgun$150757003,182$26,540$42
SMG$65024701,400$21,469$467
Sniper Rifle$3,800200500500$35,749$119
Assault Rifle$20,000401001,429$30,550$509
Shotgun, every upgrade step
TierDamage per hitThis stepSpent so farRelative step cost
Base75$0
1100$20$20
2125$30$50
3150$40$90
4175$200$290
5200$250$540
6225$300$840
7275$1,500$2,340
8325$2,500$4,840
9375$3,000$7,840
10500$4,240$12,080
11600$6,120$18,200
12700$8,340$26,540

Every ladder, step by step, with what each step costs

Headshots

The multiplier is the same for every weapon, so it is worth most on the weapons with the biggest single hit: a Sniper RifleSniper RifleCosts$3,800Sold onIsland 4+Damage maxed500 headshot at the top of its ladder is the largest single number the game can produce.

Hits to kill, and the timer that makes it matter

What the difficulty setting changes
DifficultyCreature healthDamage you takePufferfish health
Easy75%50%13,500
Default100%100%18,000
Hard125%125%22,500

Most regular creatures die in a hit or two on anything, but the big regular catches do not: a Bing BongBing BongSells for$300Health2,000Weight1.3 kg – 8.8 kg or a BlobfishBlobfishSells for$1,360Health1,000Weight20 kg – 140 kg carries as much health as a small boss. Bosses are where the ladder matters most, because a mini-boss leaves after three minutes and a boss after five, and every hit you cannot land in that window is a bait wasted.

Pufferfish icon from the game

Boss · leaves after 300 seconds

Summoned by
Carrot (quest reward, not sold)
Sells for
$12,000
Drops
Pufferfish Fin — wanted by the island 3 island quest, opens island 4
Pufferfish health by difficulty
EasyDefaultHard
13,50018,00022,500
Hits to kill the Pufferfish on Default, body shots
WeaponDamage, baseHits, baseDamage, maxedHits, maxed
Pistol25720160113
Shotgun7524070026
SMG2475070258
Sniper Rifle2009050036

Hits to kill for every boss, on every weapon

Kill bonuses: how a kill becomes a price

Every kill checks a list of conditions. Each one that is true adds a multiplier, the multipliers multiply together, and the product scales what the creature sells for.

All 23 kill bonuses, largest first
BonusMultiplierWhen it lands
Impressive2.00xFive or more other bonuses landed on the same kill.
Explosion1.50xKilled by an explosion.
Dogfight1.50xBoth you and the creature were airborne.
3601.50xYou spun a full turn just before the kill.
Longshot1.30xThe target is at least 25 metres from your camera.
Killsteal1.30xYou had not damaged the creature and it was already under 30% health.
Endangered Species1.25xThe creature is an endangered species.
Headshot1.25xThe shot lands past the creature's head point.
One Shot One Kill1.25xOne hit takes the creature from full health to dead.
Overkill1.25xDamage overshoots the creature's remaining health by more than 70, bosses excluded.
Last Bullet1.25xThe shot empties the magazine.
Aerial1.25xYou were off the ground when it died.
Fly Fishing1.25xThe creature was airborne when it died.
No Scope1.20xFired a scoped weapon without aiming down sights.
Penta Kill1.20xFifth kill in a chain.
Quadra Kill1.15xFourth kill in a chain.
Point Blank1.10xThe target is under 2 metres away.
Quick Scope1.10xFired immediately after aiming down sights.
Finally1.10xAwarded after a long run without a kill.
Triple Kill1.10xThird kill in a chain.
Melee1.05xKilled with a melee weapon.
Double Kill1.05xSecond kill in a chain.
Noob Kill1.01xNothing else applied to the kill.

Two details of the list: multi-kill bonuses keep growing with the chain and cap at 1.5× from the eleventh kill on, and the Noob Kill bonus is what the game awards when nothing else applied, which is why every kill shows at least one bonus.

What this means for buying

Cost per point of damage is the honest comparison between ladders, and it is why the ShotgunShotgunCosts$150Sold onIsland 2+Damage maxed700 wins at every stage where it is sold. The decision itself, by island and by budget, is in Which weapon to buy; the ladders and attachments are priced out in Upgrades.

Every weapon with its ladder, magazine and hits to kill