The seven checks with a number in them
Each check runs when the action it names happens: a kill, a sale, a purchase, a meal, a boss dying, the boat moving, the ending playing. The comparison is against a fixed constant in the game, and the constants are these.
Playtime counts across sessions
Bean
BeanAsks forFinish the game within 1 hourPlayers who have it2.7% is the one people misread. The check is not “beat the game in
one sitting”: it compares the total playtime saved with the game, which accumulates across every
session on that save. Pausing costs nothing. What does not work is finishing the story on a save
that has already been played for more than 1 hour, however fast the last session
was.
What the unlock rates tell you
Steam publishes how many owners hold each achievement. On 2026-09-02, Getting started sat at 98.5% and Bean at 2.7%. The figure counts everyone who owns the game, including people who stopped on the first island, so a low number means “few players got this far” at least as often as it means “this is hard”.
| Achievement | What the game checks | When | Players |
|---|---|---|---|
| Measured against total saved playtime rather than one session. | Late | 2.7% | |
| Every creature the journal tracks, caught as a drip variant. | Late | 3% | |
| The hit that empties the health bar has to deal under 5 damage, and hits are checked one at a time. Bare hands qualify; so does one pellet from an un-upgraded Shotgun (3 per pellet). Brass Knuckles start at exactly 5 and fail. | Late | 3.6% | |
| Dynamite is sold from island 2 onwards. | Mid-game | 6.7% | |
| Every creature the journal tracks. Five creatures you will certainly catch are not tracked at all. | Late | 16.9% | |
| The figure is the final sale price, so the weight roll, the cooking multiplier and every kill bonus all count towards it. | Late | 18.2% | |
| Any of the six mini-bosses, eaten rather than sold. | Mid-game | 22.9% | |
| The boat has to reach a height of 10. | Mid-game | 27.2% | |
| Counted from the moment the boss appears, and only full bosses qualify, not mini-bosses. | Late | 33.8% | |
| Green pays 35 times the staked item's value, against 2 times for red or black. | Mid-game | 39.1% |
Read the column against the stage. The late-game group has 11 achievements, and
three of the 4 under 10% are in it: the bare-handed final boss, the full journal
and the one-hour run, each of which asks for the whole game done a second way. The fourth,
Everyone's dream
Everyone's dreamAsks forKill a seagull with dynamitePlayers who have it6.7%, is a mid-game novelty that nobody does by
accident, which is why a seagull and a stick of dynamite rank beside the hardest late-game
goals.
How to use the lookup
Filter by stage or by how many players hold an achievement, and open any card for the exact check.
The lookup lists all 28 with their Steam icons. Each card shows the description Steam shows and the condition the game tests, so the hidden numbers above are on the card that needs them. The “rarest first” sort is the quickest way to see which ones are left after a normal run. For a route through all 28 in the order they come up, use How do I get every achievement?.


